AI Insights · Timothy · October 2025
Top Slime Games on Android in Australia: Q3 2025
Discover the performance trends of leading slime games on Android in Australia during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the slime game category on the Android platform in Australia showcased varied performance trends. Here’s a closer look at the top five applications, based on Sensor Tower data.
Super Slime Simulator: DIY Art by Dramaton experienced fluctuations in its metrics. Weekly revenue reached a peak of approximately $34 in mid-August before declining to around $11 by the end of September. Downloads saw a dip mid-quarter but rebounded to 1.8K by September 29. Active users decreased from 5.6K at the start of the quarter to 655 by the end of September.
Bruno – My Talking Slime Pet maintained a relatively stable performance. Revenue started at $47 and saw a minor drop in August, before climbing back to $52 in late September. Downloads varied, peaking at 1.3K towards the end of the quarter, while active users consistently hovered around the 21K mark, with a small increase at the quarter's close.
DIY Slime Simulator ASMR Art from Questzy showed steady download numbers, averaging around 300 per week. Active users remained stable at approximately 3K, although there was no recorded revenue during this period.
Super Big Slime: Black Hole 3D saw a revenue increase from $23 to $32 over the quarter. Downloads and active users both experienced slight upward trends, with downloads reaching 295 and active users maintaining a steady average of around 12K.
My Talking Slimy - Slime Buddy by Pixeland OU reported consistent revenue, peaking at $688 in mid-August. Downloads saw a gradual increase, culminating in 378 by the end of September, while active users remained fairly stable, ending the quarter at 2.2K.
For more detailed insights and trends, visit Sensor Tower.